李政翰Bro Code貪吃蛇python snake game

 from tkinter import * #李政翰模仿Bro code

import random
GAME_WIDTH = 750
GAME_HEIGHT = 750
PERIOD = 200   #更改變數PERIOD改成間隔PERIOD 打shift-ctrl-L以 次改全部
SPEED = 160
SPACE_SIZE = 50
BODY_PARTS = 3
SNAKE_COLOR = "#00FF00"
FOOD_COLOR=['red','orange','yellow','green','purple']#串列,陣列
BACKGROUND_COLOR = "#000000"
class Snake: #類別class
    def __init__(self):
        self.body_size = BODY_PARTS
        self.coordinates = []
        self.squares = []
        for i in range(0, BODY_PARTS):
            self.coordinates.append([0, 0])
        for x, y in self.coordinates:
            square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")
            self.squares.append(square)
class Food:
    def __init__(self):
        x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE
        y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE
        self.coordinates = [x, y]
        i = random.randint(0, 4)  #產生整數integer亂數random
        canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR[i], tag="food")
def next_turn(snake, food):
    global paused
    if not paused:
        x, y = snake.coordinates[0]
        if direction == "up":
            y -= SPACE_SIZE
        elif direction == "down":
            y += SPACE_SIZE
        elif direction == "left":
            x -= SPACE_SIZE
        elif direction == "right":
            x += SPACE_SIZE
        snake.coordinates.insert(0, (x, y))
        square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
        snake.squares.insert(0, square)
        if x == food.coordinates[0] and y == food.coordinates[1]:
            global score
            score += 1
            label.config(text="李政翰的分數:{}".format(score))
            canvas.delete("food")
            food = Food()
        else:
            del snake.coordinates[-1]
            canvas.delete(snake.squares[-1])
            del snake.squares[-1]
        if check_collisions(snake):
            game_over()
        else:
            window.after(PERIOD, next_turn, snake, food)


def change_direction(new_direction):
    global direction

    if new_direction == 'left':
        if direction != 'right':
            direction = new_direction
    elif new_direction == 'right':
        if direction != 'left':
            direction = new_direction
    elif new_direction == 'up':
        if direction != 'down':
            direction = new_direction
    elif new_direction == 'down':
        if direction != 'up':
            direction = new_direction
def check_collisions(snake):
    x, y = snake.coordinates[0]
    if x < 0 or x >= GAME_WIDTH:
        return True
    elif y < 0 or y >= GAME_HEIGHT:
        return True
    for body_part in snake.coordinates[1:]:
        if x == body_part[0] and y == body_part[1]:
            return True
    return False


def game_over():
    canvas.delete(ALL)
    canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2,
                       font=('consolas',70), text="遊戲結束", fill="white", tag="gameover")


def restart_game():
    global score, direction, snake, food, paused

    # Reset score and direction
    score = 0
    label.config(text="李政翰的分數:{}".format(score))
    direction = 'down'
    paused = False

    # Clear canvas
    canvas.delete(ALL)

    # Recreate snake and food objects
    snake = Snake()
    food = Food()

    # Start the game again
    next_turn(snake, food)


def pause_game():
    global paused
    paused = not paused


window = Tk()
window.title("李政翰的貪吃蛇")
window.resizable(False, False)
score = 0
direction = 'down'
paused = False
label = Label(window, text="李政翰的分數:{}".format(score), font=('consolas', 40))
label.pack()
canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
# Create restart button
restart_button = Button(window, text="重新開始", command=restart_game)
restart_button.pack()
# Create pause button
pause_button = Button(window, text="暫停遊戲", command=pause_game)
pause_button.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
window.bind('<Left>', lambda event: change_direction('left'))
window.bind('<Right>', lambda event: change_direction('right'))
window.bind('<Up>', lambda event: change_direction('up'))
window.bind('<Down>', lambda event: change_direction('down'))
snake = Snake()
food = Food()
next_turn(snake, food)
window.mainloop()

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